0Moves
0Par
0/0Receivers
0Loose ends
Reset restores the board. Moves still count.
How to play
- Tap a tile to turn it clockwise.
- Hexagons are sources of red, green or blue light. Rings are receivers; the dots inside show which colours they need.
- Everything joined in one network shares its light: red and blue together make magenta, red and green make yellow, green and blue make cyan.
- Bridged lines cross without mixing. Keep networks apart where a receiver needs a pure colour.
- The puzzle is solved when every receiver shows its exact colour and no line ends loose.
- Par is the move count of the generator's own solution. Your score is moves over par.